posted by 쁘로그래머 2018. 6. 28. 19:12

# Question

How do I generate a random int value in a specific range?

I have tried the following, but those do not work:

Attempt 1:

randomNum = minimum + (int)(Math.random() * maximum);
// Bug: `randomNum` can be bigger than `maximum`.

Attempt 2:

Random rn = new Random();
int n = maximum - minimum + 1;
int i = rn.nextInt() % n;
randomNum =  minimum + i;
// Bug: `randomNum` can be smaller than `minimum`.

# Answer

In Java 1.7 or later, the standard way to do this is as follows:

import java.util.concurrent.ThreadLocalRandom;

// nextInt is normally exclusive of the top value,
// so add 1 to make it inclusive
int randomNum = ThreadLocalRandom.current().nextInt(min, max + 1);

See the relevant JavaDoc. This approach has the advantage of not needing to explicitly initialize a java.util.Random instance, which can be a source of confusion and error if used inappropriately.

However, conversely there is no way to explicitly set the seed so it can be difficult to reproduce results in situations where that is useful such as testing or saving game states or similar. In those situations, the pre-Java 1.7 technique shown below can be used.

Before Java 1.7, the standard way to do this is as follows:

import java.util.Random;

/**
 * Returns a pseudo-random number between min and max, inclusive.
 * The difference between min and max can be at most
 * <code>Integer.MAX_VALUE - 1</code>.
 *
 * @param min Minimum value
 * @param max Maximum value.  Must be greater than min.
 * @return Integer between min and max, inclusive.
 * @see java.util.Random#nextInt(int)
 */
public static int randInt(int min, int max) {

    // NOTE: This will (intentionally) not run as written so that folks
    // copy-pasting have to think about how to initialize their
    // Random instance.  Initialization of the Random instance is outside
    // the main scope of the question, but some decent options are to have
    // a field that is initialized once and then re-used as needed or to
    // use ThreadLocalRandom (if using at least Java 1.7).
    // 
    // In particular, do NOT do 'Random rand = new Random()' here or you
    // will get not very good / not very random results.
    Random rand;

    // nextInt is normally exclusive of the top value,
    // so add 1 to make it inclusive
    int randomNum = rand.nextInt((max - min) + 1) + min;

    return randomNum;
}

See the relevant JavaDoc. In practice, the java.util.Random class is often preferable to java.lang.Math.random().

In particular, there is no need to reinvent the random integer generation wheel when there is a straightforward API within the standard library to accomplish the task.


source: https://stackoverflow.com/questions/363681/how-do-i-generate-random-integers-within-a-specific-range-in-java

posted by 쁘로그래머 2018. 6. 28. 19:10

# Question

I have an array that is initialized like:

Element[] array = {new Element(1), new Element(2), new Element(3)};

I would like to convert this array into an object of the ArrayList class.

ArrayList<Element> arraylist = ???;


# Answer

Given:

Element[] array = new Element[] { new Element(1), new Element(2), new Element(3) };

The simplest answer is to do:

List<Element> list = Arrays.asList(array);

This will work fine. But some caveats:

  1. The list returned from asList has fixed size. So, if you want to be able to add or remove elements from the returned list in your code, you'll need to wrap it in a new ArrayList. Otherwise you'll get an UnsupportedOperationException.
  2. The list returned from asList() is backed by the original array. If you modify the original array, the list will be modified as well. This may be surprising.


source: https://stackoverflow.com/questions/157944/create-arraylist-from-array

posted by 쁘로그래머 2018. 6. 28. 19:07

# Question

What are the differences between a HashMap and a Hashtable in Java?

Which is more efficient for non-threaded applications?

# Answer

There are several differences between HashMap and Hashtable in Java:

  1. Hashtable is synchronized, whereas HashMap is not. This makes HashMap better for non-threaded applications, as unsynchronized Objects typically perform better than synchronized ones.

  2. Hashtable does not allow null keys or values. HashMap allows one null key and any number of null values.

  3. One of HashMap's subclasses is LinkedHashMap, so in the event that you'd want predictable iteration order (which is insertion order by default), you could easily swap out the HashMap for a LinkedHashMap. This wouldn't be as easy if you were using Hashtable.

Since synchronization is not an issue for you, I'd recommend HashMap. If synchronization becomes an issue, you may also look at ConcurrentHashMap.

source: https://stackoverflow.com/questions/40471/differences-between-hashmap-and-hashtable